-Micheal Gondry
I agree with Gondry's exploration of technology as an inspiration as well as a tool. I feel that when I am creating new pieces of work, i subconsciously use technology as a way to document and plan my thought processes, as with this blog. As hackneyed as it may sound to the media studies student, it is true that in a increasingly online world, we would find it difficult to escape/cope without technology, for most of us, on a daily basis. In terms of NEW media technologies, as explored, I have put much emphasis on the impact the social media has to play in todays society, it is so immediate, so crucial to our media outlets that I fear the music industry has fallen behind. Indeed some artists have taken to having Facebook/myspace/twitter accounts yet the convergence of social media and music seems somewhat limited to link/file sharing. By releasing two of my media products via Youtube, Facebook and Vimeo I have attempted to utilise new media technologies with the facilities to convert, share and receive feedback/viewing statistics.

However, on reflection, the most influential piece of media technology on my planning in particular was Spotify, the music platform. Despite my own use of the platform for personal music sharing/playlist creating, I have discovered many new bands and artists from those suggested by the site from using my most listened to tracks and determining the genres that most appeal to me, (as in the diagram for genre taxonomy) Spotify offers a free service and had offered unlimited listening to users however there have been rumours that it is planning to limit the amount of times a user with a free account can listen to one track. However, Spotify seemed to offer a brilliant service, in the ability to research artists, their biography and background, their 'genre' of music, links to websites, all of their released music and links to 'similar artists' with the crucial ability to SHARE this information with 'your friends on Facebook, twitter and myspace' this multi-platform would terrify itunes. There have also been rumours that Spotify plan to offer downloads and tracks to buy. The ability to create playlists was most vital to those I spoke to about the site. This massively influenced my ideas for my website and the incorporation of a SHARING platform, as I saw this as extremely valuable to my target audience and consumer.

However, having seen many commentaries and interviews on the issues of music piracy and illegal downloading (ironically via Youtube, a main source for piracy) I realised the weakness of the music industry to come up with another new solution. I am frustrated by the arguments surrounding the issue, as I feel consumers are so technologically intelligent any barrier put up by those attempting to cut down illegal downloading will be fought through. Consumers resent paying money for something the person next to them could have for free at the touch of a button. This desperate attempt to cling onto old-fashioned selling techniques is doing the industry no favours. My research was also enriched by new media technology in my exploration of online surveys and polls which helped me make conclusions over my own planning techniques and fashion my product design around the desires expressed by my target audience in such freely available polls. Their comments encouraged me to challenge the industry in my pieces as I saw many held similar views.
I also utilised the video platform Vimeo, having uploaded my piece to a channel I created purposely to challenge the music industry's hierarchy and failing structures. I posted a link to my video on the wall of a channel devoted to MUSIC VIDEOs which received hundreds of viewings on a daily basis.
In terms of construction, I used Photoshop elements and Lightroom to edit and enhance images for my digipak primarily. I also was able to acquire the use of an Apple Macbook Pro whereby I was able to use Imovie, Iphoto, Itunes and Safari to
I used Garageband for part of my evaluation where I was able to record my commentary on the concepts behind my video, and then convert the audio file to add to visuals on Imovie, and finally upload to Youtube.
I realise that I have progressed to a much higher level of understanding not only of the technology in involved in the creation of media products, in this case for the music industry, but also of my audience, and consumers as perceived by the industry.
I have been greatly encouraged that challenging of the state of the music industry through my products hits a partiualrly prevelant chord with my audience. As (at first cautiously) explored here by the musician 'Moby', regarded by many as a great artist and revolutionary name in music, even in 2009 he too belived something needs to change.
The fact that this disparity of motives between user and creator continues to orginate from the capitalist priorites of the industry emphasises my wish to comment in my work, I hope that in some small way I have made an impact on how my audience subsquently choose to view the industry.













































